The cover adds to the rock, paper, scissors style that Homeworld - and practically every RTS - has worked with in the past, giving a weaker force a chance to beat the stronger one through tactical nouse. The missiles fired will move towards their target, giving you a chance to evade or put something between you. Thanks to the fact that weapons use the new "real ballistics" system, everything is simulated. This masterful implementation of cover genuinely feels revolutionary and makes the scenery within these maps important, rather than just the magnificent-looking things they are. That's when you can do the same or move through the engine exhausts, taking you through to the mid-point of the map. Once you've done this, you'll also find enemy ships flanking you, using giant trenches in the capital ship. Fortunately, there are some large space rocks and wreckage from the ships around them, letting you take cover and eventually flank them. You'll find enemy missile ships, and they are launching at you. Skip forward a little, and the enemy will make its appearance. Now it was time for the third mission of the campaign, and it was time for Homeworld 3 to show me its most significant new feature so far cover. Eventually, knowing they had lost the day, they jumped into hyperspace and fled. You'll have already been collecting resources, so now it's time to build up some units and take the fight to the main pirate ship. Once the production facility is aboard your mothership, you can produce interceptors. It will make for an excellent tutorial to fully introduce new players to the massive freedom Homeworld offers, far more than general strategy players have experienced before. Homeworld: Deserts of Kharak is looking really, really nice. Here you'll be looking at all angles, using the 3D space found within space. While slowly getting the module from the facility, you'll have swarms of pirates trying to stop you and take what you need. The Kalan Pirates are here and will try and take what they can. Here, you move into position with your mothership. This mission has you recovering a production facility module for your mothership, which will be essential in your future travels, as you will be far out of range of any support. Homeworld 3 will Have co-op Homeworld 3 will have a roguelite cooperative mode, where one or two commanders take on a series of fleet battles with a persistent fleet. The second mission is essentially a tutorial on how the mothership works and aspects like movement, probes for detection, and the smaller classes of ships you'll have under your control. Now, after 100 years of technological advancement and careful study, there is one inescapable revelation: We do not belong here. During my hands-on with Homeworld 3, I got to play what will be the second and third levels of the campaign. Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question.
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